Table of Contents

Class CurveTexture

Namespace
Godot
Assembly
GodotSharp.dll

A 1D texture where pixel brightness corresponds to points on a Curve resource, either in grayscale or in red. This visual representation simplifies the task of saving curves as image files.

If you need to store up to 3 curves within a single texture, use CurveXyzTexture instead. See also GradientTexture1D and GradientTexture2D.

public class CurveTexture : Texture2D, IDisposable
Inheritance
CurveTexture
Implements
Inherited Members

Constructors

CurveTexture()

public CurveTexture()

Properties

Curve

The Curve that is rendered onto the texture.

public Curve Curve { get; set; }

Property Value

Curve

TextureMode

The format the texture should be generated with. When passing a CurveTexture as an input to a Shader, this may need to be adjusted.

public CurveTexture.TextureModeEnum TextureMode { get; set; }

Property Value

CurveTexture.TextureModeEnum

Width

The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.

public int Width { get; set; }

Property Value

int

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool