Enum CurveTexture.TextureModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum CurveTexture.TextureModeEnum : long
Fields
Red = 1
Store the curve only in the red channel. This saves video memory, but some custom shaders may not be able to work with this.
Rgb = 0
Store the curve equally across the red, green and blue channels. This uses more video memory, but is more compatible with shaders that only read the green and blue values.