Table of Contents

Enum CurveTexture.TextureModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum CurveTexture.TextureModeEnum : long

Fields

Red = 1

Store the curve only in the red channel. This saves video memory, but some custom shaders may not be able to work with this.

Rgb = 0

Store the curve equally across the red, green and blue channels. This uses more video memory, but is more compatible with shaders that only read the green and blue values.