Class Shader
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A custom shader program implemented in the Godot shading language, saved with the .gdshader
extension.
This class is used by a ShaderMaterial and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
public class Shader : Resource, IDisposable
- Inheritance
-
Shader
- Implements
- Derived
- Inherited Members
Constructors
Shader()
public Shader()
Properties
Code
Returns the shader's code as the user has written it, not the full generated code used internally.
public string Code { get; set; }
Property Value
Methods
GetDefaultTextureParameter(StringName, int)
Returns the texture that is set as default for the specified parameter.
Note:
name
must match the name of the uniform in the code exactly.
Note: If the sampler array is used use index
to access the specified texture.
public Texture2D GetDefaultTextureParameter(StringName name, int index = 0)
Parameters
name
StringNameindex
int
Returns
GetMode()
Returns the shader mode for the shader.
public Shader.Mode GetMode()
Returns
GetShaderUniformList(bool)
Get the list of shader uniforms that can be assigned to a ShaderMaterial, for use with SetShaderParameter(StringName, Variant) and GetShaderParameter(StringName). The parameters returned are contained in dictionaries in a similar format to the ones returned by GetPropertyList().
If argument getGroups
is true, parameter grouping hints will be provided.
public Array GetShaderUniformList(bool getGroups = false)
Parameters
getGroups
bool
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetDefaultTextureParameter(StringName, Texture2D, int)
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the ShaderMaterial.
Note:
name
must match the name of the uniform in the code exactly.
Note: If the sampler array is used use index
to access the specified texture.
public void SetDefaultTextureParameter(StringName name, Texture2D texture, int index = 0)
Parameters
name
StringNametexture
Texture2Dindex
int