Struct godot_string_name
- Namespace
- Godot.NativeInterop
- Assembly
- GodotSharp.dll
public ref struct godot_string_name
- Inherited Members
-
Properties
IsAllocated
public readonly bool IsAllocated { get; }
Property Value
- bool
IsEmpty
public readonly bool IsEmpty { get; }
Property Value
- bool
Methods
Dispose()
Equals(godot_string_name)
public bool Equals(godot_string_name other)
Parameters
other
godot_string_name
Returns
- bool
Equals(object)
public override bool Equals(object obj)
Parameters
obj
object
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int
Operators
operator ==(godot_string_name, godot_string_name)
public static bool operator ==(godot_string_name left, godot_string_name right)
Parameters
left
godot_string_name
right
godot_string_name
Returns
- bool
operator !=(godot_string_name, godot_string_name)
public static bool operator !=(godot_string_name left, godot_string_name right)
Parameters
left
godot_string_name
right
godot_string_name
Returns
- bool