Struct godot_string_name  
  
  
    - Namespace
- Godot.NativeInterop
- Assembly
- GodotSharp.dll
 
  
  
  
    public ref struct godot_string_name
   
  
    - Inherited Members
- 
    
    
    
    
  
Properties
  
  
  IsAllocated
  
  
  
  
  
    public readonly bool IsAllocated { get; }
   
  Property Value
  
    - bool
  IsEmpty
  
  
  
  
  
    public readonly bool IsEmpty { get; }
   
  Property Value
  
    - bool
Methods
  
  
  Dispose()
  
  
  
  
  
  
  
  Equals(godot_string_name)
  
  
  
  
  
    public bool Equals(godot_string_name other)
   
  Parameters
  
    - othergodot_string_name
Returns
  
    - bool
  Equals(object)
  
  
  
  
  
    public override bool Equals(object obj)
   
  Parameters
  
    - objobject
Returns
  
    - bool
  GetHashCode()
  
  
  
  
  
    public override int GetHashCode()
   
  Returns
  
    - int
Operators
  
  
  operator ==(godot_string_name, godot_string_name)
  
  
  
  
  
    public static bool operator ==(godot_string_name left, godot_string_name right)
   
  Parameters
  
    - leftgodot_string_name
- rightgodot_string_name
Returns
  
    - bool
  operator !=(godot_string_name, godot_string_name)
  
  
  
  
  
    public static bool operator !=(godot_string_name left, godot_string_name right)
   
  Parameters
  
    - leftgodot_string_name
- rightgodot_string_name
Returns
  
    - bool