Table of Contents

Struct godot_string_name

Namespace
Godot.NativeInterop
Assembly
GodotSharp.dll
public ref struct godot_string_name
Inherited Members

Properties

IsAllocated

public readonly bool IsAllocated { get; }

Property Value

bool

IsEmpty

public readonly bool IsEmpty { get; }

Property Value

bool

Methods

Dispose()

public void Dispose()

Equals(godot_string_name)

public bool Equals(godot_string_name other)

Parameters

other godot_string_name

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

Operators

operator ==(godot_string_name, godot_string_name)

public static bool operator ==(godot_string_name left, godot_string_name right)

Parameters

left godot_string_name
right godot_string_name

Returns

bool

operator !=(godot_string_name, godot_string_name)

public static bool operator !=(godot_string_name left, godot_string_name right)

Parameters

left godot_string_name
right godot_string_name

Returns

bool