Enum Shader.Mode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Shader.Mode : long
Fields
CanvasItem = 1
Mode used to draw all 2D objects.
Fog = 4
Mode used for setting the color and density of volumetric fog effect.
Particles = 2
Mode used to calculate particle information on a per-particle basis. Not used for drawing.
Sky = 3
Mode used for drawing skies. Only works with shaders attached to Sky objects.
Spatial = 0
Mode used to draw all 3D objects.