Table of Contents

Class GradientTexture1D

Namespace
Godot
Assembly
GodotSharp.dll

A 1D texture that obtains colors from a Gradient to fill the texture data. The texture is filled by sampling the gradient for each pixel. Therefore, the texture does not necessarily represent an exact copy of the gradient, as it may miss some colors if there are not enough pixels. See also GradientTexture2D, CurveTexture and CurveXyzTexture.

public class GradientTexture1D : Texture2D, IDisposable
Inheritance
GradientTexture1D
Implements
Inherited Members

Constructors

GradientTexture1D()

public GradientTexture1D()

Properties

Gradient

The Gradient used to fill the texture.

public Gradient Gradient { get; set; }

Property Value

Gradient

UseHdr

If true, the generated texture will support high dynamic range (Rgbaf format). This allows for glow effects to work if GlowEnabled is true. If false, the generated texture will use low dynamic range; overbright colors will be clamped (Rgba8 format).

public bool UseHdr { get; set; }

Property Value

bool

Width

The number of color samples that will be obtained from the Gradient.

public int Width { get; set; }

Property Value

int

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool