Class GradientTexture1D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A 1D texture that obtains colors from a Gradient to fill the texture data. The texture is filled by sampling the gradient for each pixel. Therefore, the texture does not necessarily represent an exact copy of the gradient, as it may miss some colors if there are not enough pixels. See also GradientTexture2D, CurveTexture and CurveXyzTexture.
public class GradientTexture1D : Texture2D, IDisposable
- Inheritance
-
GradientTexture1D
- Implements
- Inherited Members
Constructors
GradientTexture1D()
public GradientTexture1D()
Properties
Gradient
The Gradient used to fill the texture.
public Gradient Gradient { get; set; }
Property Value
UseHdr
If true
, the generated texture will support high dynamic range (Rgbaf format). This allows for glow effects to work if GlowEnabled is true
. If false
, the generated texture will use low dynamic range; overbright colors will be clamped (Rgba8 format).
public bool UseHdr { get; set; }
Property Value
Width
The number of color samples that will be obtained from the Gradient.
public int Width { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.