Class CurveXyzTexture
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A 1D texture where the red, green, and blue color channels correspond to points on 3 Curve resources. Compared to using separate CurveTextures, this further simplifies the task of saving curves as image files.
If you only need to store one curve within a single texture, use CurveTexture instead. See also GradientTexture1D and GradientTexture2D.
[GodotClassName("CurveXYZTexture")]
public class CurveXyzTexture : Texture2D, IDisposable
- Inheritance
-
CurveXyzTexture
- Implements
- Inherited Members
Constructors
CurveXyzTexture()
public CurveXyzTexture()
Properties
CurveX
The Curve that is rendered onto the texture's red channel.
public Curve CurveX { get; set; }
Property Value
CurveY
The Curve that is rendered onto the texture's green channel.
public Curve CurveY { get; set; }
Property Value
CurveZ
The Curve that is rendered onto the texture's blue channel.
public Curve CurveZ { get; set; }
Property Value
Width
The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
public int Width { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.