Class GradientTexture2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A 2D texture that obtains colors from a Gradient to fill the texture data. This texture is able to transform a color transition into different patterns such as a linear or a radial gradient. The gradient is sampled individually for each pixel so it does not necessarily represent an exact copy of the gradient(see Width and Height). See also GradientTexture1D, CurveTexture and CurveXyzTexture.
public class GradientTexture2D : Texture2D, IDisposable
- Inheritance
-
GradientTexture2D
- Implements
- Inherited Members
Constructors
GradientTexture2D()
public GradientTexture2D()
Properties
Fill
The gradient fill type, one of the GradientTexture2D.FillEnum values. The texture is filled by interpolating colors starting from FillFrom to FillTo offsets.
public GradientTexture2D.FillEnum Fill { get; set; }
Property Value
FillFrom
The initial offset used to fill the texture specified in UV coordinates.
public Vector2 FillFrom { get; set; }
Property Value
FillTo
The final offset used to fill the texture specified in UV coordinates.
public Vector2 FillTo { get; set; }
Property Value
Gradient
The Gradient used to fill the texture.
public Gradient Gradient { get; set; }
Property Value
Height
The number of vertical color samples that will be obtained from the Gradient, which also represents the texture's height.
public int Height { get; set; }
Property Value
Repeat
The gradient repeat type, one of the GradientTexture2D.RepeatEnum values. The texture is filled starting from FillFrom to FillTo offsets by default, but the gradient fill can be repeated to cover the entire texture.
public GradientTexture2D.RepeatEnum Repeat { get; set; }
Property Value
UseHdr
If true
, the generated texture will support high dynamic range (Rgbaf format). This allows for glow effects to work if GlowEnabled is true
. If false
, the generated texture will use low dynamic range; overbright colors will be clamped (Rgba8 format).
public bool UseHdr { get; set; }
Property Value
Width
The number of horizontal color samples that will be obtained from the Gradient, which also represents the texture's width.
public int Width { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.