Class Container
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Base class for all GUI containers. A Container automatically arranges its child controls in a certain way. This class can be inherited to make custom container types.
public class Container : Control, IDisposable
- Inheritance
-
Container
- Implements
- Derived
- Inherited Members
Constructors
Container()
public Container()
Fields
NotificationPreSortChildren
Notification just before children are going to be sorted, in case there's something to process beforehand.
public const long NotificationPreSortChildren = 50
Field Value
NotificationSortChildren
Notification for when sorting the children, it must be obeyed immediately.
public const long NotificationSortChildren = 51
Field Value
Methods
FitChildInRect(Control, Rect2)
Fit a child control in a given rect. This is mainly a helper for creating custom container classes.
public void FitChildInRect(Control child, Rect2 rect)
Parameters
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
QueueSort()
Queue resort of the contained children. This is called automatically anyway, but can be called upon request.
public void QueueSort()
_GetAllowedSizeFlagsHorizontal()
Implement to return a list of allowed horizontal Control.SizeFlags for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the Inspector dock.
Note: Having no size flags is equal to having ShrinkBegin. As such, this value is always implicitly allowed.
public virtual int[] _GetAllowedSizeFlagsHorizontal()
Returns
- int[]
_GetAllowedSizeFlagsVertical()
Implement to return a list of allowed vertical Control.SizeFlags for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the Inspector dock.
Note: Having no size flags is equal to having ShrinkBegin. As such, this value is always implicitly allowed.
public virtual int[] _GetAllowedSizeFlagsVertical()
Returns
- int[]
Events
PreSortChildren
Emitted when children are going to be sorted.
public event Action PreSortChildren
Event Type
SortChildren
Emitted when sorting the children is needed.
public event Action SortChildren