Table of Contents

Class FlowContainer

Namespace
Godot
Assembly
GodotSharp.dll

A container that arranges its child controls horizontally or vertically and wraps them around at the borders. This is similar to how text in a book wraps around when no more words can fit on a line.

public class FlowContainer : Container, IDisposable
Inheritance
FlowContainer
Implements
Derived
Inherited Members

Constructors

FlowContainer()

public FlowContainer()

Properties

Alignment

The alignment of the container's children (must be one of Begin, Center, or End).

public FlowContainer.AlignmentMode Alignment { get; set; }

Property Value

FlowContainer.AlignmentMode

Vertical

If true, the FlowContainer will arrange its children vertically, rather than horizontally.

Can't be changed when using HFlowContainer and VFlowContainer.

public bool Vertical { get; set; }

Property Value

bool

Methods

GetLineCount()

Returns the current line count.

public int GetLineCount()

Returns

int

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool