Class FlowContainer
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A container that arranges its child controls horizontally or vertically and wraps them around at the borders. This is similar to how text in a book wraps around when no more words can fit on a line.
public class FlowContainer : Container, IDisposable
- Inheritance
-
FlowContainer
- Implements
- Derived
- Inherited Members
Constructors
FlowContainer()
public FlowContainer()
Properties
Alignment
public FlowContainer.AlignmentMode Alignment { get; set; }
Property Value
Vertical
If true
, the FlowContainer will arrange its children vertically, rather than horizontally.
Can't be changed when using HFlowContainer and VFlowContainer.
public bool Vertical { get; set; }
Property Value
Methods
GetLineCount()
Returns the current line count.
public int GetLineCount()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.