Class SplitContainer
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A container that accepts only two child controls, then arranges them horizontally or vertically and creates a divisor between them. The divisor can be dragged around to change the size relation between the child controls.
public class SplitContainer : Container, IDisposable
- Inheritance
-
SplitContainer
- Implements
- Derived
- Inherited Members
Constructors
SplitContainer()
public SplitContainer()
Properties
Collapsed
If true
, the area of the first Control will be collapsed and the dragger will be disabled.
public bool Collapsed { get; set; }
Property Value
DraggerVisibility
Determines the dragger's visibility. See SplitContainer.DraggerVisibilityEnum for details.
public SplitContainer.DraggerVisibilityEnum DraggerVisibility { get; set; }
Property Value
SplitOffset
The initial offset of the splitting between the two Controls, with 0
being at the end of the first Control.
public int SplitOffset { get; set; }
Property Value
Vertical
If true
, the SplitContainer will arrange its children vertically, rather than horizontally.
Can't be changed when using HSplitContainer and VSplitContainer.
public bool Vertical { get; set; }
Property Value
Methods
ClampSplitOffset()
Clamps the SplitOffset value to not go outside the currently possible minimal and maximum values.
public void ClampSplitOffset()
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Events
Dragged
Emitted when the dragger is dragged by user.
public event SplitContainer.DraggedEventHandler Dragged