Table of Contents

Class SplitContainer

Namespace
Godot
Assembly
GodotSharp.dll

A container that accepts only two child controls, then arranges them horizontally or vertically and creates a divisor between them. The divisor can be dragged around to change the size relation between the child controls.

public class SplitContainer : Container, IDisposable
Inheritance
SplitContainer
Implements
Derived
Inherited Members

Constructors

SplitContainer()

public SplitContainer()

Properties

Collapsed

If true, the area of the first Control will be collapsed and the dragger will be disabled.

public bool Collapsed { get; set; }

Property Value

bool

DraggerVisibility

Determines the dragger's visibility. See SplitContainer.DraggerVisibilityEnum for details.

public SplitContainer.DraggerVisibilityEnum DraggerVisibility { get; set; }

Property Value

SplitContainer.DraggerVisibilityEnum

SplitOffset

The initial offset of the splitting between the two Controls, with 0 being at the end of the first Control.

public int SplitOffset { get; set; }

Property Value

int

Vertical

If true, the SplitContainer will arrange its children vertically, rather than horizontally.

Can't be changed when using HSplitContainer and VSplitContainer.

public bool Vertical { get; set; }

Property Value

bool

Methods

ClampSplitOffset()

Clamps the SplitOffset value to not go outside the currently possible minimal and maximum values.

public void ClampSplitOffset()

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

Events

Dragged

Emitted when the dragger is dragged by user.

public event SplitContainer.DraggedEventHandler Dragged

Event Type

SplitContainer.DraggedEventHandler