Table of Contents

Class BoxContainer

Namespace
Godot
Assembly
GodotSharp.dll

A container that arranges its child controls horizontally or vertically, rearranging them automatically when their minimum size changes.

public class BoxContainer : Container, IDisposable
Inheritance
BoxContainer
Implements
Derived
Inherited Members

Constructors

BoxContainer()

public BoxContainer()

Properties

Alignment

The alignment of the container's children (must be one of Begin, Center, or End).

public BoxContainer.AlignmentMode Alignment { get; set; }

Property Value

BoxContainer.AlignmentMode

Vertical

If true, the BoxContainer will arrange its children vertically, rather than horizontally.

Can't be changed when using HBoxContainer and VBoxContainer.

public bool Vertical { get; set; }

Property Value

bool

Methods

AddSpacer(bool)

Adds a Control node to the box as a spacer. If begin is true, it will insert the Control node in front of all other children.

public Control AddSpacer(bool begin)

Parameters

begin bool

Returns

Control

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool