Class AspectRatioContainer
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A container type that arranges its child controls in a way that preserves their proportions automatically when the container is resized. Useful when a container has a dynamic size and the child nodes must adjust their sizes accordingly without losing their aspect ratios.
public class AspectRatioContainer : Container, IDisposable
- Inheritance
-
AspectRatioContainer
- Implements
- Inherited Members
Constructors
AspectRatioContainer()
public AspectRatioContainer()
Properties
AlignmentHorizontal
Specifies the horizontal relative position of child controls.
public AspectRatioContainer.AlignmentMode AlignmentHorizontal { get; set; }
Property Value
AlignmentVertical
Specifies the vertical relative position of child controls.
public AspectRatioContainer.AlignmentMode AlignmentVertical { get; set; }
Property Value
Ratio
The aspect ratio to enforce on child controls. This is the width divided by the height. The ratio depends on the StretchMode.
public float Ratio { get; set; }
Property Value
StretchMode
The stretch mode used to align child controls.
public AspectRatioContainer.StretchModeEnum StretchMode { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.