Table of Contents

Class AspectRatioContainer

Namespace
Godot
Assembly
GodotSharp.dll

A container type that arranges its child controls in a way that preserves their proportions automatically when the container is resized. Useful when a container has a dynamic size and the child nodes must adjust their sizes accordingly without losing their aspect ratios.

public class AspectRatioContainer : Container, IDisposable
Inheritance
AspectRatioContainer
Implements
Inherited Members

Constructors

AspectRatioContainer()

public AspectRatioContainer()

Properties

AlignmentHorizontal

Specifies the horizontal relative position of child controls.

public AspectRatioContainer.AlignmentMode AlignmentHorizontal { get; set; }

Property Value

AspectRatioContainer.AlignmentMode

AlignmentVertical

Specifies the vertical relative position of child controls.

public AspectRatioContainer.AlignmentMode AlignmentVertical { get; set; }

Property Value

AspectRatioContainer.AlignmentMode

Ratio

The aspect ratio to enforce on child controls. This is the width divided by the height. The ratio depends on the StretchMode.

public float Ratio { get; set; }

Property Value

float

StretchMode

The stretch mode used to align child controls.

public AspectRatioContainer.StretchModeEnum StretchMode { get; set; }

Property Value

AspectRatioContainer.StretchModeEnum

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool