Table of Contents

Class GridContainer

Namespace
Godot
Assembly
GodotSharp.dll

GridContainer arranges its child controls in a grid layout. The number of columns is specified by the Columns property, whereas the number of rows depends on how many are needed for the child controls. The number of rows and columns is preserved for every size of the container.

Note: GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D.

public class GridContainer : Container, IDisposable
Inheritance
GridContainer
Implements
Inherited Members

Constructors

GridContainer()

public GridContainer()

Properties

Columns

The number of columns in the GridContainer. If modified, GridContainer reorders its Control-derived children to accommodate the new layout.

public int Columns { get; set; }

Property Value

int

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool