Table of Contents

Class VisualShaderNodeTextureParameter

Namespace
Godot
Assembly
GodotSharp.dll

Performs a lookup operation on the texture provided as a uniform for the shader.

public class VisualShaderNodeTextureParameter : VisualShaderNodeParameter, IDisposable
Inheritance
VisualShaderNodeTextureParameter
Implements
Derived
Inherited Members

Properties

ColorDefault

Sets the default color if no texture is assigned to the uniform.

public VisualShaderNodeTextureParameter.ColorDefaultEnum ColorDefault { get; set; }

Property Value

VisualShaderNodeTextureParameter.ColorDefaultEnum

TextureFilter

Sets the texture filtering mode. See VisualShaderNodeTextureParameter.TextureFilterEnum for options.

public VisualShaderNodeTextureParameter.TextureFilterEnum TextureFilter { get; set; }

Property Value

VisualShaderNodeTextureParameter.TextureFilterEnum

TextureRepeat

Sets the texture repeating mode. See VisualShaderNodeTextureParameter.TextureRepeatEnum for options.

public VisualShaderNodeTextureParameter.TextureRepeatEnum TextureRepeat { get; set; }

Property Value

VisualShaderNodeTextureParameter.TextureRepeatEnum

TextureSource

Sets the texture source mode. Used for reading from the screen, depth, or normal_roughness texture. See VisualShaderNodeTextureParameter.TextureSourceEnum for options.

public VisualShaderNodeTextureParameter.TextureSourceEnum TextureSource { get; set; }

Property Value

VisualShaderNodeTextureParameter.TextureSourceEnum

TextureType

Defines the type of data provided by the source texture. See VisualShaderNodeTextureParameter.TextureTypeEnum for options.

public VisualShaderNodeTextureParameter.TextureTypeEnum TextureType { get; set; }

Property Value

VisualShaderNodeTextureParameter.TextureTypeEnum

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool