Class VisualShaderNodeTextureParameter
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Performs a lookup operation on the texture provided as a uniform for the shader.
public class VisualShaderNodeTextureParameter : VisualShaderNodeParameter, IDisposable
- Inheritance
-
VisualShaderNodeTextureParameter
- Implements
- Derived
- Inherited Members
Properties
ColorDefault
Sets the default color if no texture is assigned to the uniform.
public VisualShaderNodeTextureParameter.ColorDefaultEnum ColorDefault { get; set; }
Property Value
TextureFilter
Sets the texture filtering mode. See VisualShaderNodeTextureParameter.TextureFilterEnum for options.
public VisualShaderNodeTextureParameter.TextureFilterEnum TextureFilter { get; set; }
Property Value
TextureRepeat
Sets the texture repeating mode. See VisualShaderNodeTextureParameter.TextureRepeatEnum for options.
public VisualShaderNodeTextureParameter.TextureRepeatEnum TextureRepeat { get; set; }
Property Value
TextureSource
Sets the texture source mode. Used for reading from the screen, depth, or normal_roughness texture. See VisualShaderNodeTextureParameter.TextureSourceEnum for options.
public VisualShaderNodeTextureParameter.TextureSourceEnum TextureSource { get; set; }
Property Value
TextureType
Defines the type of data provided by the source texture. See VisualShaderNodeTextureParameter.TextureTypeEnum for options.
public VisualShaderNodeTextureParameter.TextureTypeEnum TextureType { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.