Enum VisualShaderNodeTextureParameter.TextureTypeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum VisualShaderNodeTextureParameter.TextureTypeEnum : long
Fields
Anisotropy = 3
Adds
hint_anisotropy
as hint to the uniform declaration to use for a flowmap.Color = 1
Adds
source_color
as hint to the uniform declaration for proper sRGB to linear conversion.Data = 0
No hints are added to the uniform declaration.
Max = 4
Represents the size of the VisualShaderNodeTextureParameter.TextureTypeEnum enum.
NormalMap = 2
Adds
hint_normal
as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.