Enum VisualShaderNodeTextureParameter.TextureTypeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum VisualShaderNodeTextureParameter.TextureTypeEnum : long
Fields
Anisotropy = 3Adds
hint_anisotropyas hint to the uniform declaration to use for a flowmap.Color = 1Adds
source_coloras hint to the uniform declaration for proper sRGB to linear conversion.Data = 0No hints are added to the uniform declaration.
Max = 4Represents the size of the VisualShaderNodeTextureParameter.TextureTypeEnum enum.
NormalMap = 2Adds
hint_normalas hint to the uniform declaration, which internally converts the texture for proper usage as normal map.