Table of Contents

Enum VisualShaderNodeTextureParameter.TextureTypeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum VisualShaderNodeTextureParameter.TextureTypeEnum : long

Fields

Anisotropy = 3

Adds hint_anisotropy as hint to the uniform declaration to use for a flowmap.

Color = 1

Adds source_color as hint to the uniform declaration for proper sRGB to linear conversion.

Data = 0

No hints are added to the uniform declaration.

Max = 4

Represents the size of the VisualShaderNodeTextureParameter.TextureTypeEnum enum.

NormalMap = 2

Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.