Table of Contents

Enum VisualShaderNodeTextureParameter.TextureSourceEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum VisualShaderNodeTextureParameter.TextureSourceEnum : long

Fields

Depth = 2

The texture source is the depth texture from the depth prepass.

Max = 4

Represents the size of the VisualShaderNodeTextureParameter.TextureSourceEnum enum.

None = 0

The texture source is not specified in the shader.

NormalRoughness = 3

The texture source is the normal-roughness buffer from the depth prepass.

Screen = 1

The texture source is the screen texture which captures all opaque objects drawn this frame.