Enum VisualShaderNodeTextureParameter.TextureSourceEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum VisualShaderNodeTextureParameter.TextureSourceEnum : long
Fields
Depth = 2
The texture source is the depth texture from the depth prepass.
Max = 4
Represents the size of the VisualShaderNodeTextureParameter.TextureSourceEnum enum.
None = 0
The texture source is not specified in the shader.
NormalRoughness = 3
The texture source is the normal-roughness buffer from the depth prepass.
Screen = 1
The texture source is the screen texture which captures all opaque objects drawn this frame.