Table of Contents

Class EditorResourcePicker

Namespace
Godot
Assembly
GodotSharpEditor.dll

This Control node is used in the editor's Inspector dock to allow editing of Resource type properties. It provides options for creating, loading, saving and converting resources. Can be used with EditorInspectorPlugin to recreate the same behavior.

Note: This Control does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors.

public class EditorResourcePicker : HBoxContainer, IDisposable
Inheritance
EditorResourcePicker
Implements
Derived
Inherited Members

Constructors

EditorResourcePicker()

public EditorResourcePicker()

Properties

BaseType

The base type of allowed resource types. Can be a comma-separated list of several options.

public string BaseType { get; set; }

Property Value

string

Editable

If true, the value can be selected and edited.

public bool Editable { get; set; }

Property Value

bool

EditedResource

The edited resource value.

public Resource EditedResource { get; set; }

Property Value

Resource

ToggleMode

If true, the main button with the resource preview works in the toggle mode. Use SetTogglePressed(bool) to manually set the state.

public bool ToggleMode { get; set; }

Property Value

bool

Methods

GetAllowedTypes()

Returns a list of all allowed types and subtypes corresponding to the BaseType. If the BaseType is empty, an empty list is returned.

public string[] GetAllowedTypes()

Returns

string[]

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetTogglePressed(bool)

Sets the toggle mode state for the main button. Works only if ToggleMode is set to true.

public void SetTogglePressed(bool pressed)

Parameters

pressed bool

_HandleMenuSelected(int)

This virtual method can be implemented to handle context menu items not handled by default. See _SetCreateOptions(GodotObject).

public virtual bool _HandleMenuSelected(int id)

Parameters

id int

Returns

bool

_SetCreateOptions(GodotObject)

This virtual method is called when updating the context menu of EditorResourcePicker. Implement this method to override the "New ..." items with your own options. menuNode is a reference to the PopupMenu node.

Note: Implement _HandleMenuSelected(int) to handle these custom items.

public virtual void _SetCreateOptions(GodotObject menuNode)

Parameters

menuNode GodotObject

Events

ResourceChanged

Emitted when the value of the edited resource was changed.

public event EditorResourcePicker.ResourceChangedEventHandler ResourceChanged

Event Type

EditorResourcePicker.ResourceChangedEventHandler

ResourceSelected

Emitted when the resource value was set and user clicked to edit it. When inspect is true, the signal was caused by the context menu "Edit" or "Inspect" option.

public event EditorResourcePicker.ResourceSelectedEventHandler ResourceSelected

Event Type

EditorResourcePicker.ResourceSelectedEventHandler