Class EditorScriptPicker
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Similar to EditorResourcePicker this Control node is used in the editor's Inspector dock, but only to edit the script
property of a Node. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with EditorInspectorPlugin to recreate the same behavior.
Note: You must set the ScriptOwner for the custom context menu items to work.
public class EditorScriptPicker : EditorResourcePicker, IDisposable
- Inheritance
-
EditorScriptPicker
- Implements
- Inherited Members
Constructors
EditorScriptPicker()
public EditorScriptPicker()
Properties
ScriptOwner
The owner Node of the script property that holds the edited resource.
public Node ScriptOwner { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.