Table of Contents

Class EditorScriptPicker

Namespace
Godot
Assembly
GodotSharpEditor.dll

Similar to EditorResourcePicker this Control node is used in the editor's Inspector dock, but only to edit the script property of a Node. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with EditorInspectorPlugin to recreate the same behavior.

Note: You must set the ScriptOwner for the custom context menu items to work.

public class EditorScriptPicker : EditorResourcePicker, IDisposable
Inheritance
EditorScriptPicker
Implements
Inherited Members

Constructors

EditorScriptPicker()

public EditorScriptPicker()

Properties

ScriptOwner

The owner Node of the script property that holds the edited resource.

public Node ScriptOwner { get; set; }

Property Value

Node

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool