Table of Contents

Class RDShaderSource

Namespace
Godot
Assembly
GodotSharp.dll

Shader source code in text form.

See also RDShaderFile. RDShaderSource is only meant to be used with the RenderingDevice API. It should not be confused with Godot's own Shader resource, which is what Godot's various nodes use for high-level shader programming.

public class RDShaderSource : RefCounted, IDisposable
Inheritance
RDShaderSource
Implements
Inherited Members

Constructors

RDShaderSource()

public RDShaderSource()

Properties

Language

The language the shader is written in.

public RenderingDevice.ShaderLanguage Language { get; set; }

Property Value

RenderingDevice.ShaderLanguage

SourceCompute

Source code for the shader's compute stage.

public string SourceCompute { get; set; }

Property Value

string

SourceFragment

Source code for the shader's fragment stage.

public string SourceFragment { get; set; }

Property Value

string

SourceTesselationControl

Source code for the shader's tessellation control stage.

public string SourceTesselationControl { get; set; }

Property Value

string

SourceTesselationEvaluation

Source code for the shader's tessellation evaluation stage.

public string SourceTesselationEvaluation { get; set; }

Property Value

string

SourceVertex

Source code for the shader's vertex stage.

public string SourceVertex { get; set; }

Property Value

string

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool