Class RDShaderFile
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Compiled shader file in SPIR-V form.
See also RDShaderSource. RDShaderFile is only meant to be used with the RenderingDevice API. It should not be confused with Godot's own Shader resource, which is what Godot's various nodes use for high-level shader programming.
public class RDShaderFile : Resource, IDisposable
- Inheritance
-
RDShaderFile
- Implements
- Inherited Members
Constructors
RDShaderFile()
public RDShaderFile()
Properties
BaseError
The base compilation error message, which indicates errors not related to a specific shader stage if non-empty. If empty, shader compilation is not necessarily successful (check RDShaderSpirV's error message members).
public string BaseError { get; set; }
Property Value
_Versions
public Dictionary _Versions { get; set; }
Property Value
Methods
GetSpirV(StringName)
Returns the SPIR-V intermediate representation for the specified shader version
.
public RDShaderSpirV GetSpirV(StringName version = null)
Parameters
version
StringName
Returns
GetVersionList()
Returns the list of compiled versions for this shader.
public Array<StringName> GetVersionList()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetBytecode(RDShaderSpirV, StringName)
Sets the SPIR-V bytecode
that will be compiled for the specified version
.
public void SetBytecode(RDShaderSpirV bytecode, StringName version = null)
Parameters
bytecode
RDShaderSpirVversion
StringName