Table of Contents

Class RDShaderFile

Namespace
Godot
Assembly
GodotSharp.dll

Compiled shader file in SPIR-V form.

See also RDShaderSource. RDShaderFile is only meant to be used with the RenderingDevice API. It should not be confused with Godot's own Shader resource, which is what Godot's various nodes use for high-level shader programming.

public class RDShaderFile : Resource, IDisposable
Inheritance
RDShaderFile
Implements
Inherited Members

Constructors

RDShaderFile()

public RDShaderFile()

Properties

BaseError

The base compilation error message, which indicates errors not related to a specific shader stage if non-empty. If empty, shader compilation is not necessarily successful (check RDShaderSpirV's error message members).

public string BaseError { get; set; }

Property Value

string

_Versions

public Dictionary _Versions { get; set; }

Property Value

Dictionary

Methods

GetSpirV(StringName)

Returns the SPIR-V intermediate representation for the specified shader version.

public RDShaderSpirV GetSpirV(StringName version = null)

Parameters

version StringName

Returns

RDShaderSpirV

GetVersionList()

Returns the list of compiled versions for this shader.

public Array<StringName> GetVersionList()

Returns

Array<StringName>

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetBytecode(RDShaderSpirV, StringName)

Sets the SPIR-V bytecode that will be compiled for the specified version.

public void SetBytecode(RDShaderSpirV bytecode, StringName version = null)

Parameters

bytecode RDShaderSpirV
version StringName