Table of Contents

Enum RenderingDevice.ShaderLanguage

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.ShaderLanguage : long

Fields

Glsl = 0

Khronos' GLSL shading language (used natively by OpenGL and Vulkan). This is the language used for core Godot shaders.

Hlsl = 1

Microsoft's High-Level Shading Language (used natively by Direct3D, but can also be used in Vulkan).