Enum RenderingDevice.ShaderLanguage
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.ShaderLanguage : long
Fields
Glsl = 0
Khronos' GLSL shading language (used natively by OpenGL and Vulkan). This is the language used for core Godot shaders.
Hlsl = 1
Microsoft's High-Level Shading Language (used natively by Direct3D, but can also be used in Vulkan).