Table of Contents

Class OpenXRHand

Namespace
Godot
Assembly
GodotSharp.dll

This node enables OpenXR's hand tracking functionality. The node should be a child node of an XROrigin3D node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node.

public class OpenXRHand : Node3D, IDisposable
Inheritance
OpenXRHand
Implements
Inherited Members

Constructors

OpenXRHand()

public OpenXRHand()

Properties

Hand

Specifies whether this node tracks the left or right hand of the player.

public OpenXRHand.Hands Hand { get; set; }

Property Value

OpenXRHand.Hands

HandSkeleton

Set a Skeleton3D node for which the pose positions will be updated.

public NodePath HandSkeleton { get; set; }

Property Value

NodePath

MotionRange

Set the motion range (if supported) limiting the hand motion.

public OpenXRHand.MotionRangeEnum MotionRange { get; set; }

Property Value

OpenXRHand.MotionRangeEnum

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool