Enum OpenXRHand.MotionRangeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum OpenXRHand.MotionRangeEnum : long
Fields
ConformToController = 1
When player grips, hand skeleton conforms to the controller the player is holding.
Max = 2
Maximum supported motion ranges.
Unobstructed = 0
When player grips, hand skeleton will form a full fist.