Table of Contents

Enum OpenXRHand.MotionRangeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum OpenXRHand.MotionRangeEnum : long

Fields

ConformToController = 1

When player grips, hand skeleton conforms to the controller the player is holding.

Max = 2

Maximum supported motion ranges.

Unobstructed = 0

When player grips, hand skeleton will form a full fist.