Class CubemapArray
- Namespace
- Godot
- Assembly
- GodotSharp.dll
CubemapArrays are made of an array of Cubemaps. Like Cubemaps, they are made of multiple textures, the amount of which must be divisible by 6 (one for each face of the cube). The primary benefit of CubemapArrays is that they can be accessed in shader code using a single texture reference. In other words, you can pass multiple Cubemaps into a shader using a single CubemapArray.
Moreover, Cubemaps are allocated in adjacent cache regions on the GPU. This makes CubemapArrays the most efficient way to store multiple Cubemaps.
Internally, Godot uses CubemapArrays for many effects, including the Sky if you set ProjectSettings.rendering/reflections/sky_reflections/texture_array_reflections
to true
.
To create such a texture file yourself, reimport your image files using the import presets of the File System dock.
Note: CubemapArray is not supported in the OpenGL 3 rendering backend.
public class CubemapArray : ImageTextureLayered, IDisposable
- Inheritance
-
CubemapArray
- Implements
- Inherited Members
Constructors
CubemapArray()
public CubemapArray()
Methods
CreatePlaceholder()
Creates a placeholder version of this resource (PlaceholderCubemapArray).
public Resource CreatePlaceholder()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.