Class ImageTextureLayered
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Base class for Texture2DArray, Cubemap and CubemapArray. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also Texture3D.
public class ImageTextureLayered : TextureLayered, IDisposable
- Inheritance
-
ImageTextureLayered
- Implements
- Derived
- Inherited Members
Properties
_Images
public Array<Image> _Images { get; set; }
Property Value
Methods
CreateFromImages(Array<Image>)
Creates an ImageTextureLayered from an array of Images. See Create(int, int, bool, Format) for the expected data format. The first image decides the width, height, image format and mipmapping setting. The other images must have the same width, height, image format and mipmapping setting.
Each Image represents one layer
.
public Error CreateFromImages(Array<Image> images)
Parameters
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
UpdateLayer(Image, int)
Replaces the existing Image data at the given layer
with this new image.
The given Image must have the same width, height, image format, and mipmapping flag as the rest of the referenced images.
If the image format is unsupported, it will be decompressed and converted to a similar and supported Image.Format.
The update is immediate: it's synchronized with drawing.
public void UpdateLayer(Image image, int layer)