Table of Contents

Class ImageTextureLayered

Namespace
Godot
Assembly
GodotSharp.dll

Base class for Texture2DArray, Cubemap and CubemapArray. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also Texture3D.

public class ImageTextureLayered : TextureLayered, IDisposable
Inheritance
ImageTextureLayered
Implements
Derived
Inherited Members

Properties

_Images

public Array<Image> _Images { get; set; }

Property Value

Array<Image>

Methods

CreateFromImages(Array<Image>)

Creates an ImageTextureLayered from an array of Images. See Create(int, int, bool, Format) for the expected data format. The first image decides the width, height, image format and mipmapping setting. The other images must have the same width, height, image format and mipmapping setting.

Each Image represents one layer.

public Error CreateFromImages(Array<Image> images)

Parameters

images Array<Image>

Returns

Error

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

UpdateLayer(Image, int)

Replaces the existing Image data at the given layer with this new image.

The given Image must have the same width, height, image format, and mipmapping flag as the rest of the referenced images.

If the image format is unsupported, it will be decompressed and converted to a similar and supported Image.Format.

The update is immediate: it's synchronized with drawing.

public void UpdateLayer(Image image, int layer)

Parameters

image Image
layer int