Table of Contents

Class Cubemap

Namespace
Godot
Assembly
GodotSharp.dll

A cubemap is made of 6 textures organized in layers. They are typically used for faking reflections in 3D rendering (see ReflectionProbe). It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods.

This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of Cubemap resources.

To create such a texture file yourself, reimport your image files using the Godot Editor import presets.

Note: Godot doesn't support using cubemaps in a PanoramaSkyMaterial. You can use this tool to convert a cubemap to an equirectangular sky map.

public class Cubemap : ImageTextureLayered, IDisposable
Inheritance
Cubemap
Implements
Inherited Members

Constructors

Cubemap()

public Cubemap()

Methods

CreatePlaceholder()

Creates a placeholder version of this resource (PlaceholderCubemap).

public Resource CreatePlaceholder()

Returns

Resource

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool