Table of Contents

Class EditorFileSystem

Namespace
Godot
Assembly
GodotSharpEditor.dll

This object holds information of all resources in the filesystem, their types, etc.

Note: This class shouldn't be instantiated directly. Instead, access the singleton using GetResourceFilesystem().

public class EditorFileSystem : Node, IDisposable
Inheritance
EditorFileSystem
Implements
Inherited Members

Methods

GetFileType(string)

Returns the resource type of the file, given the full path. This returns a string such as "Resource" or "GDScript", not a file extension such as ".gd".

public string GetFileType(string path)

Parameters

path string

Returns

string

GetFilesystem()

Gets the root directory object.

public EditorFileSystemDirectory GetFilesystem()

Returns

EditorFileSystemDirectory

GetFilesystemPath(string)

Returns a view into the filesystem at path.

public EditorFileSystemDirectory GetFilesystemPath(string path)

Parameters

path string

Returns

EditorFileSystemDirectory

GetScanningProgress()

Returns the scan progress for 0 to 1 if the FS is being scanned.

public float GetScanningProgress()

Returns

float

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

IsScanning()

Returns true if the filesystem is being scanned.

public bool IsScanning()

Returns

bool

ReimportFiles(string[])

Reimports a set of files. Call this if these files or their .import files were directly edited by script or an external program.

If the file type changed or the file was newly created, use UpdateFile(string) or Scan().

Note: This function blocks until the import is finished. However, the main loop iteration, including timers and _Process(double), will occur during the import process due to progress bar updates. Avoid calls to ReimportFiles(string[]) or Scan() while an import is in progress.

public void ReimportFiles(string[] files)

Parameters

files string[]

Scan()

Scan the filesystem for changes.

public void Scan()

ScanSources()

Check if the source of any imported resource changed.

public void ScanSources()

UpdateFile(string)

Add a file in an existing directory, or schedule file information to be updated on editor restart. Can be used to update text files saved by an external program.

This will not import the file. To reimport, call ReimportFiles(string[]) or Scan() methods.

public void UpdateFile(string path)

Parameters

path string

Events

FilesystemChanged

Emitted if the filesystem changed.

public event Action FilesystemChanged

Event Type

Action

ResourcesReimported

Emitted if a resource is reimported.

public event EditorFileSystem.ResourcesReimportedEventHandler ResourcesReimported

Event Type

EditorFileSystem.ResourcesReimportedEventHandler

ResourcesReload

Emitted if at least one resource is reloaded when the filesystem is scanned.

public event EditorFileSystem.ResourcesReloadEventHandler ResourcesReload

Event Type

EditorFileSystem.ResourcesReloadEventHandler

ScriptClassesUpdated

Emitted when the list of global script classes gets updated.

public event Action ScriptClassesUpdated

Event Type

Action

SourcesChanged

Emitted if the source of any imported file changed.

public event EditorFileSystem.SourcesChangedEventHandler SourcesChanged

Event Type

EditorFileSystem.SourcesChangedEventHandler