Table of Contents

Delegate EditorFileSystem.ResourcesReloadEventHandler

Namespace
Godot
Assembly
GodotSharpEditor.dll

Represents the method that handles the ResourcesReload event of a EditorFileSystem class.

public delegate void EditorFileSystem.ResourcesReloadEventHandler(string[] resources)

Parameters

resources string[]
Represents the method that handles the event of a class.

Constructors

ResourcesReloadEventHandler(object, IntPtr)

public ResourcesReloadEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(string[], AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(string[] resources, AsyncCallback callback, object @object)

Parameters

resources string[]
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(string[])

public virtual void Invoke(string[] resources)

Parameters

resources string[]