Class EditorDebuggerSession
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
This class cannot be directly instantiated and must be retrieved via a EditorDebuggerPlugin.
You can add tabs to the session UI via AddSessionTab(Control), send messages via SendMessage(string, Array), and toggle EngineProfilers via ToggleProfiler(string, bool, Array).
public class EditorDebuggerSession : RefCounted, IDisposable
- Inheritance
-
EditorDebuggerSession
- Implements
- Inherited Members
Methods
AddSessionTab(Control)
Adds the given control
to the debug session UI in the debugger bottom panel.
public void AddSessionTab(Control control)
Parameters
control
Control
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
IsActive()
Returns true
if the debug session is currently attached to a remote instance.
public bool IsActive()
Returns
IsBreaked()
Returns true
if the attached remote instance is currently in the debug loop.
public bool IsBreaked()
Returns
IsDebuggable()
Returns true
if the attached remote instance can be debugged.
public bool IsDebuggable()
Returns
RemoveSessionTab(Control)
Removes the given control
from the debug session UI in the debugger bottom panel.
public void RemoveSessionTab(Control control)
Parameters
control
Control
SendMessage(string, Array)
Sends the given message
to the attached remote instance, optionally passing additionally data
. See EngineDebugger for how to retrieve those messages.
public void SendMessage(string message, Array data = null)
Parameters
ToggleProfiler(string, bool, Array)
Toggle the given profiler
on the attached remote instance, optionally passing additionally data
. See EngineProfiler for more details.
public void ToggleProfiler(string profiler, bool enable, Array data = null)
Parameters
Events
Breaked
Emitted when the attached remote instance enters a break state. If canDebug
is true
, the remote instance will enter the debug loop.
public event EditorDebuggerSession.BreakedEventHandler Breaked
Event Type
Continued
Emitted when the attached remote instance exits a break state.
public event Action Continued
Event Type
Started
Emitted when a remote instance is attached to this session (i.e. the session becomes active).
public event Action Started
Event Type
Stopped
Emitted when a remote instance is detached from this session (i.e. the session becomes inactive).
public event Action Stopped