Table of Contents

Class EngineDebugger

Namespace
Godot
Assembly
GodotSharp.dll

EngineDebugger handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.

public static class EngineDebugger
Inheritance
EngineDebugger
Inherited Members

Properties

Singleton

public static EngineDebuggerInstance Singleton { get; }

Property Value

EngineDebuggerInstance

Methods

HasCapture(StringName)

Returns true if a capture with the given name is present otherwise false.

public static bool HasCapture(StringName name)

Parameters

name StringName

Returns

bool

HasProfiler(StringName)

Returns true if a profiler with the given name is present otherwise false.

public static bool HasProfiler(StringName name)

Parameters

name StringName

Returns

bool

IsActive()

Returns true if the debugger is active otherwise false.

public static bool IsActive()

Returns

bool

IsProfiling(StringName)

Returns true if a profiler with the given name is present and active otherwise false.

public static bool IsProfiling(StringName name)

Parameters

name StringName

Returns

bool

ProfilerAddFrameData(StringName, Array)

Calls the add callable of the profiler with given name and data.

public static void ProfilerAddFrameData(StringName name, Array data)

Parameters

name StringName
data Array

ProfilerEnable(StringName, bool, Array)

Calls the toggle callable of the profiler with given name and arguments. Enables/Disables the same profiler depending on enable argument.

public static void ProfilerEnable(StringName name, bool enable, Array arguments = null)

Parameters

name StringName
enable bool
arguments Array

RegisterMessageCapture(StringName, Callable)

Registers a message capture with given name. If name is "my_message" then messages starting with "my_message:" will be called with the given callable.

Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return true otherwise false.

public static void RegisterMessageCapture(StringName name, Callable callable)

Parameters

name StringName
callable Callable

RegisterProfiler(StringName, EngineProfiler)

Registers a profiler with the given name. See EngineProfiler for more information.

public static void RegisterProfiler(StringName name, EngineProfiler profiler)

Parameters

name StringName
profiler EngineProfiler

SendMessage(string, Array)

Sends a message with given message and data array.

public static void SendMessage(string message, Array data)

Parameters

message string
data Array

UnregisterMessageCapture(StringName)

Unregisters the message capture with given name.

public static void UnregisterMessageCapture(StringName name)

Parameters

name StringName

UnregisterProfiler(StringName)

Unregisters a profiler with given name.

public static void UnregisterProfiler(StringName name)

Parameters

name StringName