Class EngineDebuggerInstance
- Namespace
- Godot
- Assembly
- GodotSharp.dll
EngineDebugger handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.
[GodotClassName("EngineDebugger")]
public class EngineDebuggerInstance : GodotObject, IDisposable
- Inheritance
-
EngineDebuggerInstance
- Implements
- Inherited Members
Methods
HasCapture(StringName)
Returns true if a capture with the given name is present otherwise false.
public bool HasCapture(StringName name)
Parameters
nameStringName
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
methodgodot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signalgodot_string_nameName of the signal to check for.
Returns
HasProfiler(StringName)
Returns true if a profiler with the given name is present otherwise false.
public bool HasProfiler(StringName name)
Parameters
nameStringName
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
methodgodot_string_nameName of the method to invoke.
argsNativeVariantPtrArgsArguments to use with the invoked method.
retgodot_variantValue returned by the invoked method.
Returns
IsActive()
Returns true if the debugger is active otherwise false.
public bool IsActive()
Returns
IsProfiling(StringName)
Returns true if a profiler with the given name is present and active otherwise false.
public bool IsProfiling(StringName name)
Parameters
nameStringName
Returns
ProfilerAddFrameData(StringName, Array)
Calls the add callable of the profiler with given name and data.
public void ProfilerAddFrameData(StringName name, Array data)
Parameters
nameStringNamedataArray
ProfilerEnable(StringName, bool, Array)
Calls the toggle callable of the profiler with given name and arguments. Enables/Disables the same profiler depending on enable argument.
public void ProfilerEnable(StringName name, bool enable, Array arguments = null)
Parameters
nameStringNameenableboolargumentsArray
RegisterMessageCapture(StringName, Callable)
Registers a message capture with given name. If name is "my_message" then messages starting with "my_message:" will be called with the given callable.
Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return true otherwise false.
public void RegisterMessageCapture(StringName name, Callable callable)
Parameters
nameStringNamecallableCallable
RegisterProfiler(StringName, EngineProfiler)
Registers a profiler with the given name. See EngineProfiler for more information.
public void RegisterProfiler(StringName name, EngineProfiler profiler)
Parameters
nameStringNameprofilerEngineProfiler
SendMessage(string, Array)
Sends a message with given message and data array.
public void SendMessage(string message, Array data)
Parameters
UnregisterMessageCapture(StringName)
Unregisters the message capture with given name.
public void UnregisterMessageCapture(StringName name)
Parameters
nameStringName
UnregisterProfiler(StringName)
Unregisters a profiler with given name.
public void UnregisterProfiler(StringName name)
Parameters
nameStringName