Class EngineProfiler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
See EngineDebugger and EditorDebuggerPlugin
for more information.
public class EngineProfiler : RefCounted, IDisposable
- Inheritance
-
EngineProfiler
- Implements
- Inherited Members
Constructors
EngineProfiler()
public EngineProfiler()
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
_AddFrame(Array)
Called when data is added to profiler using ProfilerAddFrameData(StringName, Array).
public virtual void _AddFrame(Array data)
Parameters
data
Array
_Tick(double, double, double, double)
Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better.
public virtual void _Tick(double frameTime, double processTime, double physicsTime, double physicsFrameTime)
Parameters
_Toggle(bool, Array)
Called when the profiler is enabled/disabled, along with a set of options
.
public virtual void _Toggle(bool enable, Array options)