Table of Contents

Delegate EditorDebuggerSession.BreakedEventHandler

Namespace
Godot
Assembly
GodotSharpEditor.dll

Represents the method that handles the Breaked event of a EditorDebuggerSession class.

public delegate void EditorDebuggerSession.BreakedEventHandler(bool canDebug)

Parameters

canDebug bool
Represents the method that handles the event of a class.

Constructors

BreakedEventHandler(object, IntPtr)

public BreakedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(bool, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(bool canDebug, AsyncCallback callback, object @object)

Parameters

canDebug bool
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(bool)

public virtual void Invoke(bool canDebug)

Parameters

canDebug bool