Delegate EditorDebuggerSession.BreakedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Represents the method that handles the Breaked event of a EditorDebuggerSession class.
public delegate void EditorDebuggerSession.BreakedEventHandler(bool canDebug)
Parameters
canDebug
bool- Represents the method that handles the event of a class.
Constructors
BreakedEventHandler(object, IntPtr)
public BreakedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(bool, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(bool canDebug, AsyncCallback callback, object @object)
Parameters
canDebug
boolcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(bool)
public virtual void Invoke(bool canDebug)
Parameters
canDebug
bool