Class VisibleOnScreenEnabler2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
VisibleOnScreenEnabler2D contains a rectangular region of 2D space and a target node. The target node will be automatically enabled (via its ProcessMode property) when any part of this region becomes visible on the screen, and automatically disabled otherwise. This can for example be used to activate enemies only when the player approaches them.
See VisibleOnScreenNotifier2D if you only want to be notified when the region is visible on screen.
Note:
VisibleOnScreenEnabler2D uses the render culling code to determine whether it's visible on screen, so it won't function unless Visible is set to true
.
public class VisibleOnScreenEnabler2D : VisibleOnScreenNotifier2D, IDisposable
- Inheritance
-
VisibleOnScreenEnabler2D
- Implements
- Inherited Members
Constructors
VisibleOnScreenEnabler2D()
public VisibleOnScreenEnabler2D()
Properties
EnableMode
Determines how the target node is enabled. Corresponds to Node.ProcessModeEnum. When the node is disabled, it always uses Disabled.
public VisibleOnScreenEnabler2D.EnableModeEnum EnableMode { get; set; }
Property Value
EnableNodePath
The path to the target node, relative to the VisibleOnScreenEnabler2D. The target node is cached; it's only assigned when setting this property (if the VisibleOnScreenEnabler2D is inside the scene tree) and every time the VisibleOnScreenEnabler2D enters the scene tree. If the path is invalid, an error will be printed in the editor and no node will be affected.
public NodePath EnableNodePath { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.