Class VisibleOnScreenNotifier2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
VisibleOnScreenEnabler2D represents a rectangular region of 2D space. When any part of this region becomes visible on screen or in a viewport, it will emit a ScreenEntered signal, and likewise it will emit a ScreenExited signal when no part of it remains visible.
If you want a node to be enabled automatically when this region is visible on screen, use VisibleOnScreenEnabler2D.
Note:
VisibleOnScreenNotifier2D uses the render culling code to determine whether it's visible on screen, so it won't function unless Visible is set to true
.
public class VisibleOnScreenNotifier2D : Node2D, IDisposable
- Inheritance
-
VisibleOnScreenNotifier2D
- Implements
- Derived
- Inherited Members
Constructors
VisibleOnScreenNotifier2D()
public VisibleOnScreenNotifier2D()
Properties
Rect
The VisibleOnScreenNotifier2D's bounding rectangle.
public Rect2 Rect { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
IsOnScreen()
If true
, the bounding rectangle is on the screen.
Note: It takes one frame for the VisibleOnScreenNotifier2D's visibility to be determined once added to the scene tree, so this method will always return false
right after it is instantiated, before the draw pass.
public bool IsOnScreen()
Returns
Events
ScreenEntered
Emitted when the VisibleOnScreenNotifier2D enters the screen.
public event Action ScreenEntered
Event Type
ScreenExited
Emitted when the VisibleOnScreenNotifier2D exits the screen.
public event Action ScreenExited