Table of Contents

Enum Node.ProcessModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum Node.ProcessModeEnum : long

Fields

Always = 3

Always process. Keeps processing, ignoring Paused. This is the inverse of Disabled.

Disabled = 4

Never process. Completely disables processing, ignoring Paused. This is the inverse of Always.

Inherit = 0

Inherits ProcessMode from the node's parent. For the root node, it is equivalent to Pausable. This is the default for any newly created node.

Pausable = 1

Stops processing when Paused is true. This is the inverse of WhenPaused.

WhenPaused = 2

Process only when Paused is true. This is the inverse of Pausable.