Enum Node.ProcessModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Node.ProcessModeEnum : long
Fields
Always = 3
Always process. Keeps processing, ignoring Paused. This is the inverse of Disabled.
Disabled = 4
Never process. Completely disables processing, ignoring Paused. This is the inverse of Always.
Inherit = 0
Inherits ProcessMode from the node's parent. For the root node, it is equivalent to Pausable. This is the default for any newly created node.
Pausable = 1
Stops processing when Paused is
true
. This is the inverse of WhenPaused.WhenPaused = 2
Process only when Paused is
true
. This is the inverse of Pausable.