Enum Node.ProcessModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Node.ProcessModeEnum : long
Fields
Always = 3Always process. Keeps processing, ignoring Paused. This is the inverse of Disabled.
Disabled = 4Never process. Completely disables processing, ignoring Paused. This is the inverse of Always.
Inherit = 0Inherits ProcessMode from the node's parent. For the root node, it is equivalent to Pausable. This is the default for any newly created node.
Pausable = 1Stops processing when Paused is
true. This is the inverse of WhenPaused.WhenPaused = 2Process only when Paused is
true. This is the inverse of Pausable.