Table of Contents

Class TlsOptions

Namespace
Godot
Assembly
GodotSharp.dll

TLSOptions abstracts the configuration options for the StreamPeerTls and PacketPeerDtls classes.

Objects of this class cannot be instantiated directly, and one of the static methods Client(X509Certificate, string), ClientUnsafe(X509Certificate), or Server(CryptoKey, X509Certificate) should be used instead.

[GodotClassName("TLSOptions")]
public class TlsOptions : RefCounted, IDisposable
Inheritance
TlsOptions
Implements
Inherited Members

Methods

Client(X509Certificate, string)

Creates a TLS client configuration which validates certificates and their common names (fully qualified domain names).

You can specify a custom trustedChain of certification authorities (the default CA list will be used if null), and optionally provide a commonNameOverride if you expect the certificate to have a common name other than the server FQDN.

Note: On the Web platform, TLS verification is always enforced against the CA list of the web browser. This is considered a security feature.

public static TlsOptions Client(X509Certificate trustedChain = null, string commonNameOverride = "")

Parameters

trustedChain X509Certificate
commonNameOverride string

Returns

TlsOptions

ClientUnsafe(X509Certificate)

Creates an unsafe TLS client configuration where certificate validation is optional. You can optionally provide a valid trustedChain, but the common name of the certificates will never be checked. Using this configuration for purposes other than testing is not recommended.

Note: On the Web platform, TLS verification is always enforced against the CA list of the web browser. This is considered a security feature.

public static TlsOptions ClientUnsafe(X509Certificate trustedChain = null)

Parameters

trustedChain X509Certificate

Returns

TlsOptions

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

Server(CryptoKey, X509Certificate)

Creates a TLS server configuration using the provided key and certificate.

Note: The certificate should include the full certificate chain up to the signing CA (certificates file can be concatenated using a general purpose text editor).

public static TlsOptions Server(CryptoKey key, X509Certificate certificate)

Parameters

key CryptoKey
certificate X509Certificate

Returns

TlsOptions