Table of Contents

Class StreamPeerTls

Namespace
Godot
Assembly
GodotSharp.dll

A stream peer that handles TLS connections. This object can be used to connect to a TLS server or accept a single TLS client connection.

Note: When exporting to Android, make sure to enable the INTERNET permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.

[GodotClassName("StreamPeerTLS")]
public class StreamPeerTls : StreamPeer, IDisposable
Inheritance
StreamPeerTls
Implements
Inherited Members

Constructors

StreamPeerTls()

public StreamPeerTls()

Methods

AcceptStream(StreamPeer, TlsOptions)

Accepts a peer connection as a server using the given serverOptions. See Server(CryptoKey, X509Certificate).

public Error AcceptStream(StreamPeer stream, TlsOptions serverOptions)

Parameters

stream StreamPeer
serverOptions TlsOptions

Returns

Error

ConnectToStream(StreamPeer, string, TlsOptions)

Connects to a peer using an underlying StreamPeerstream and verifying the remote certificate is correctly signed for the given commonName. You can pass the optional clientOptions parameter to customize the trusted certification authorities, or disable the common name verification. See Client(X509Certificate, string) and ClientUnsafe(X509Certificate).

public Error ConnectToStream(StreamPeer stream, string commonName, TlsOptions clientOptions = null)

Parameters

stream StreamPeer
commonName string
clientOptions TlsOptions

Returns

Error

DisconnectFromStream()

Disconnects from host.

public void DisconnectFromStream()

GetStatus()

Returns the status of the connection. See StreamPeerTls.Status for values.

public StreamPeerTls.Status GetStatus()

Returns

StreamPeerTls.Status

GetStream()

public StreamPeer GetStream()

Returns

StreamPeer

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

Poll()

Poll the connection to check for incoming bytes. Call this right before GetAvailableBytes() for it to work properly.

public void Poll()