Class PacketPeerDtls
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This class represents a DTLS peer connection. It can be used to connect to a DTLS server, and is returned by TakeConnection(PacketPeerUdp).
Note: When exporting to Android, make sure to enable the INTERNET
permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
Warning: TLS certificate revocation and certificate pinning are currently not supported. Revoked certificates are accepted as long as they are otherwise valid. If this is a concern, you may want to use automatically managed certificates with a short validity period.
[GodotClassName("PacketPeerDTLS")]
public class PacketPeerDtls : PacketPeer, IDisposable
- Inheritance
-
PacketPeerDtls
- Implements
- Inherited Members
Constructors
PacketPeerDtls()
public PacketPeerDtls()
Methods
ConnectToPeer(PacketPeerUdp, string, TlsOptions)
Connects a packetPeer
beginning the DTLS handshake using the underlying PacketPeerUdp which must be connected (see ConnectToHost(string, int)). You can optionally specify the clientOptions
to be used while verifying the TLS connections. See Client(X509Certificate, string) and ClientUnsafe(X509Certificate).
public Error ConnectToPeer(PacketPeerUdp packetPeer, string hostname, TlsOptions clientOptions = null)
Parameters
packetPeer
PacketPeerUdphostname
stringclientOptions
TlsOptions
Returns
DisconnectFromPeer()
Disconnects this peer, terminating the DTLS session.
public void DisconnectFromPeer()
GetStatus()
Returns the status of the connection. See PacketPeerDtls.Status for values.
public PacketPeerDtls.Status GetStatus()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Poll()
Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working.
public void Poll()