Class RenderSceneBuffersConfiguration
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This configuration object is created and populated by the render engine on a viewport change and used to (re)configure a RenderSceneBuffers object.
public class RenderSceneBuffersConfiguration : RefCounted, IDisposable
- Inheritance
-
RenderSceneBuffersConfiguration
- Implements
- Inherited Members
Constructors
RenderSceneBuffersConfiguration()
public RenderSceneBuffersConfiguration()
Properties
FsrSharpness
FSR Sharpness applicable if FSR upscaling is used.
public float FsrSharpness { get; set; }
Property Value
InternalSize
The size of the 3D render buffer used for rendering.
public Vector2I InternalSize { get; set; }
Property Value
Msaa3D
The MSAA mode we're using for 3D rendering.
public RenderingServer.ViewportMsaa Msaa3D { get; set; }
Property Value
RenderTarget
The render target associated with these buffer.
public Rid RenderTarget { get; set; }
Property Value
Scaling3DMode
The requested scaling mode with which we upscale/downscale if InternalSize and TargetSize are not equal.
public RenderingServer.ViewportScaling3DMode Scaling3DMode { get; set; }
Property Value
ScreenSpaceAA
The requested screen space AA applied in post processing.
public RenderingServer.ViewportScreenSpaceAA ScreenSpaceAA { get; set; }
Property Value
TargetSize
The target (upscale) size if scaling is used.
public Vector2I TargetSize { get; set; }
Property Value
TextureMipmapBias
Bias applied to mipmaps.
public float TextureMipmapBias { get; set; }
Property Value
ViewCount
The number of views we're rendering.
public uint ViewCount { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.