Table of Contents

Enum RenderingServer.ViewportScaling3DMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.ViewportScaling3DMode : long

Fields

Bilinear = 0

Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than 1.0 will result in undersampling while values greater than 1.0 will result in supersampling. A value of 1.0 disables scaling.

Fsr = 1

Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than 1.0 will be result in the viewport being upscaled using FSR. Values greater than 1.0 are not supported and bilinear downsampling will be used instead. A value of 1.0 disables scaling.

Fsr2 = 2

Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than 1.0 will be result in the viewport being upscaled using FSR2. Values greater than 1.0 are not supported and bilinear downsampling will be used instead. A value of 1.0 will use FSR2 at native resolution as a TAA solution.

Max = 3

Represents the size of the RenderingServer.ViewportScaling3DMode enum.