Enum RenderingServer.ViewportScaling3DMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.ViewportScaling3DMode : long
Fields
Bilinear = 0Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than
1.0will result in undersampling while values greater than1.0will result in supersampling. A value of1.0disables scaling.Fsr = 1Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than
1.0will be result in the viewport being upscaled using FSR. Values greater than1.0are not supported and bilinear downsampling will be used instead. A value of1.0disables scaling.Fsr2 = 2Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than
1.0will be result in the viewport being upscaled using FSR2. Values greater than1.0are not supported and bilinear downsampling will be used instead. A value of1.0will use FSR2 at native resolution as a TAA solution.Max = 3Represents the size of the RenderingServer.ViewportScaling3DMode enum.