Class JavaScriptBridgeInstance
- Namespace
- Godot
- Assembly
- GodotSharp.dll
The JavaScriptBridge singleton is implemented only in the Web export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
Note: This singleton can be disabled at build-time to improve security. By default, the JavaScriptBridge singleton is enabled. Official export templates also have the JavaScriptBridge singleton enabled. See Compiling for the Web in the documentation for more information.
[GodotClassName("JavaScriptBridge")]
public class JavaScriptBridgeInstance : GodotObject, IDisposable
- Inheritance
-
JavaScriptBridgeInstance
- Implements
- Inherited Members
Methods
CreateCallback(Callable)
Creates a reference to a Callable that can be used as a callback by JavaScript. The reference must be kept until the callback happens, or it won't be called at all. See JavaScriptObject for usage.
public JavaScriptObject CreateCallback(Callable callable)
Parameters
callable
Callable
Returns
CreateObject(string, params Variant[])
Creates a new JavaScript object using the new
constructor. The object
must a valid property of the JavaScript window
. See JavaScriptObject for usage.
public Variant CreateObject(string @object, params Variant[] args)
Parameters
Returns
DownloadBuffer(byte[], string, string)
Prompts the user to download a file containing the specified buffer
. The file will have the given name
and mime
type.
Note: The browser may override the MIME type provided based on the file name
's extension.
Note: Browsers might block the download if DownloadBuffer(byte[], string, string) is not being called from a user interaction (e.g. button click).
Note: Browsers might ask the user for permission or block the download if multiple download requests are made in a quick succession.
public void DownloadBuffer(byte[] buffer, string name, string mime = "application/octet-stream")
Parameters
Eval(string, bool)
Execute the string code
as JavaScript code within the browser window. This is a call to the actual global JavaScript function eval()
.
If useGlobalExecutionContext
is true
, the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
public Variant Eval(string code, bool useGlobalExecutionContext = false)
Parameters
Returns
ForceFsSync()
Force synchronization of the persistent file system (when enabled).
Note: This is only useful for modules or extensions that can't use FileAccess to write files.
public void ForceFsSync()
GetInterface(string)
Returns an interface to a JavaScript object that can be used by scripts. The interface
must be a valid property of the JavaScript window
. The callback must accept a single Array argument, which will contain the JavaScript arguments
. See JavaScriptObject for usage.
public JavaScriptObject GetInterface(string @interface)
Parameters
interface
string
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
PwaNeedsUpdate()
Returns true
if a new version of the progressive web app is waiting to be activated.
Note: Only relevant when exported as a Progressive Web App.
public bool PwaNeedsUpdate()
Returns
PwaUpdate()
Performs the live update of the progressive web app. Forcing the new version to be installed and the page to be reloaded.
Note: Your application will be reloaded in all browser tabs.
Note: Only relevant when exported as a Progressive Web App and PwaNeedsUpdate() returns true
.
public Error PwaUpdate()
Returns
Events
PwaUpdateAvailable
Emitted when an update for this progressive web app has been detected but is waiting to be activated because a previous version is active. See PwaUpdate() to force the update to take place immediately.
public event Action PwaUpdateAvailable