Table of Contents

Class JavaScriptObject

Namespace
Godot
Assembly
GodotSharp.dll

JavaScriptObject is used to interact with JavaScript objects retrieved or created via GetInterface(string), CreateObject(string, params Variant[]), or CreateCallback(Callable).

Example:

extends Node

var _my_js_callback = JavaScriptBridge.create_callback(myCallback) # This reference must be kept var console = JavaScriptBridge.get_interface("console")

func _init(): var buf = JavaScriptBridge.create_object("ArrayBuffer", 10) # new ArrayBuffer(10) print(buf) # prints [JavaScriptObject:OBJECT_ID] var uint8arr = JavaScriptBridge.create_object("Uint8Array", buf) # new Uint8Array(buf) uint8arr[1] = 255 prints(uint8arr[1], uint8arr.byteLength) # prints 255 10 console.log(uint8arr) # prints in browser console "Uint8Array(10) [ 0, 255, 0, 0, 0, 0, 0, 0, 0, 0 ]"

  # Equivalent of JavaScriptBridge: Array.from(uint8arr).forEach(myCallback)
  JavaScriptBridge.get_interface("Array").from(uint8arr).forEach(_my_js_callback)

func myCallback(args): # Will be called with the parameters passed to the "forEach" callback # [0, 0, [JavaScriptObject:1173]] # [255, 1, [JavaScriptObject:1173]] # ... # [0, 9, [JavaScriptObject:1180]] print(args)

Note: Only available in the Web platform.

public class JavaScriptObject : RefCounted, IDisposable
Inheritance
JavaScriptObject
Implements
Inherited Members

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool