Class JavaScriptObject
- Namespace
- Godot
- Assembly
- GodotSharp.dll
JavaScriptObject is used to interact with JavaScript objects retrieved or created via GetInterface(string), CreateObject(string, params Variant[]), or CreateCallback(Callable).
Example:
extends Node
var _my_js_callback = JavaScriptBridge.create_callback(myCallback) # This reference must be kept
var console = JavaScriptBridge.get_interface("console")
func _init():
var buf = JavaScriptBridge.create_object("ArrayBuffer", 10) # new ArrayBuffer(10)
print(buf) # prints [JavaScriptObject:OBJECT_ID]
var uint8arr = JavaScriptBridge.create_object("Uint8Array", buf) # new Uint8Array(buf)
uint8arr[1] = 255
prints(uint8arr[1], uint8arr.byteLength) # prints 255 10
console.log(uint8arr) # prints in browser console "Uint8Array(10) [ 0, 255, 0, 0, 0, 0, 0, 0, 0, 0 ]"
# Equivalent of JavaScriptBridge: Array.from(uint8arr).forEach(myCallback)
JavaScriptBridge.get_interface("Array").from(uint8arr).forEach(_my_js_callback)
func myCallback(args):
# Will be called with the parameters passed to the "forEach" callback
# [0, 0, [JavaScriptObject:1173]]
# [255, 1, [JavaScriptObject:1173]]
# ...
# [0, 9, [JavaScriptObject:1180]]
print(args)
Note: Only available in the Web platform.
public class JavaScriptObject : RefCounted, IDisposable
- Inheritance
-
JavaScriptObject
- Implements
- Inherited Members
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.