Table of Contents

Class FileAccess

Namespace
Godot
Assembly
GodotSharp.dll

This class can be used to permanently store data in the user device's file system and to read from it. This is useful for store game save data or player configuration files.

Here's a sample on how to write and read from a file:

public void Save(string content)
  {
      using var file = FileAccess.Open("user://save_game.dat", FileAccess.ModeFlags.Write);
      file.StoreString(content);
  }

public string Load() { using var file = FileAccess.Open("user://save_game.dat", FileAccess.ModeFlags.Read); string content = file.GetAsText(); return content; }

In the example above, the file will be saved in the user data folder as specified in the Data paths documentation.

FileAccess will close when it's freed, which happens when it goes out of scope or when it gets assigned with null. Close() can be used to close it before then explicitly. In C# the reference must be disposed manually, which can be done with the using statement or by calling the Dispose method directly.

Note: To access project resources once exported, it is recommended to use ResourceLoader instead of FileAccess, as some files are converted to engine-specific formats and their original source files might not be present in the exported PCK package.

Note: Files are automatically closed only if the process exits "normally" (such as by clicking the window manager's close button or pressing Alt + F4). If you stop the project execution by pressing F8 while the project is running, the file won't be closed as the game process will be killed. You can work around this by calling Flush() at regular intervals.

public class FileAccess : RefCounted, IDisposable
Inheritance
FileAccess
Implements
Inherited Members

Properties

BigEndian

If true, the file is read with big-endian endianness. If false, the file is read with little-endian endianness. If in doubt, leave this to false as most files are written with little-endian endianness.

Note: BigEndian is only about the file format, not the CPU type. The CPU endianness doesn't affect the default endianness for files written.

Note: This is always reset to false whenever you open the file. Therefore, you must set BigEndianafter opening the file, not before.

public bool BigEndian { get; set; }

Property Value

bool

Methods

Close()

Closes the currently opened file and prevents subsequent read/write operations. Use Flush() to persist the data to disk without closing the file.

Note: FileAccess will automatically close when it's freed, which happens when it goes out of scope or when it gets assigned with null. In C# the reference must be disposed after we are done using it, this can be done with the using statement or calling the Dispose method directly.

public void Close()

EofReached()

Returns true if the file cursor has already read past the end of the file.

Note: eof_reached() == false cannot be used to check whether there is more data available. To loop while there is more data available, use:

while (file.GetPosition() < file.GetLength())
  {
      // Read data
  }
public bool EofReached()

Returns

bool

FileExists(string)

Returns true if the file exists in the given path.

Note: Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. See Exists(string, string) for an alternative approach that takes resource remapping into account.

For a non-static, relative equivalent, use FileExists(string).

public static bool FileExists(string path)

Parameters

path string

Returns

bool

Flush()

Writes the file's buffer to disk. Flushing is automatically performed when the file is closed. This means you don't need to call Flush() manually before closing a file. Still, calling Flush() can be used to ensure the data is safe even if the project crashes instead of being closed gracefully.

Note: Only call Flush() when you actually need it. Otherwise, it will decrease performance due to constant disk writes.

public void Flush()

Get16()

Returns the next 16 bits from the file as an integer. See Store16(ushort) for details on what values can be stored and retrieved this way.

public ushort Get16()

Returns

ushort

Get32()

Returns the next 32 bits from the file as an integer. See Store32(uint) for details on what values can be stored and retrieved this way.

public uint Get32()

Returns

uint

Get64()

Returns the next 64 bits from the file as an integer. See Store64(ulong) for details on what values can be stored and retrieved this way.

public ulong Get64()

Returns

ulong

Get8()

Returns the next 8 bits from the file as an integer. See Store8(byte) for details on what values can be stored and retrieved this way.

public byte Get8()

Returns

byte

GetAsText(bool)

Returns the whole file as a string. Text is interpreted as being UTF-8 encoded.

If skipCr is true, carriage return characters (\r, CR) will be ignored when parsing the UTF-8, so that only line feed characters (\n, LF) represent a new line (Unix convention).

public string GetAsText(bool skipCr = false)

Parameters

skipCr bool

Returns

string

GetBuffer(long)

Returns next length bytes of the file as a byte[].

public byte[] GetBuffer(long length)

Parameters

length long

Returns

byte[]

GetCsvLine(string)

Returns the next value of the file in CSV (Comma-Separated Values) format. You can pass a different delimiter delim to use other than the default "," (comma). This delimiter must be one-character long, and cannot be a double quotation mark.

Text is interpreted as being UTF-8 encoded. Text values must be enclosed in double quotes if they include the delimiter character. Double quotes within a text value can be escaped by doubling their occurrence.

For example, the following CSV lines are valid and will be properly parsed as two strings each:

Alice,"Hello, Bob!"
  Bob,Alice! What a surprise!
  Alice,"I thought you'd reply with ""Hello, world""."

Note how the second line can omit the enclosing quotes as it does not include the delimiter. However it could very well use quotes, it was only written without for demonstration purposes. The third line must use "" for each quotation mark that needs to be interpreted as such instead of the end of a text value.

public string[] GetCsvLine(string delim = ",")

Parameters

delim string

Returns

string[]

GetDouble()

Returns the next 64 bits from the file as a floating-point number.

public double GetDouble()

Returns

double

GetError()

Returns the last error that happened when trying to perform operations. Compare with the ERR_FILE_* constants from Error.

public Error GetError()

Returns

Error

GetFileAsBytes(string)

Returns the whole path file contents as a byte[] without any decoding.

Returns an empty byte[] if an error occurred while opening the file. You can use GetOpenError() to check the error that occurred.

public static byte[] GetFileAsBytes(string path)

Parameters

path string

Returns

byte[]

GetFileAsString(string)

Returns the whole path file contents as a string. Text is interpreted as being UTF-8 encoded.

Returns an empty string if an error occurred while opening the file. You can use GetOpenError() to check the error that occurred.

public static string GetFileAsString(string path)

Parameters

path string

Returns

string

GetFloat()

Returns the next 32 bits from the file as a floating-point number.

public float GetFloat()

Returns

float

GetHiddenAttribute(string)

Returns true, if file hidden attribute is set.

Note: This method is implemented on iOS, BSD, macOS, and Windows.

public static bool GetHiddenAttribute(string file)

Parameters

file string

Returns

bool

GetLength()

Returns the size of the file in bytes.

public ulong GetLength()

Returns

ulong

GetLine()

Returns the next line of the file as a string.

Text is interpreted as being UTF-8 encoded.

public string GetLine()

Returns

string

GetMd5(string)

Returns an MD5 String representing the file at the given path or an empty string on failure.

public static string GetMd5(string path)

Parameters

path string

Returns

string

GetModifiedTime(string)

Returns the last time the file was modified in Unix timestamp format, or 0 on error. This Unix timestamp can be converted to another format using the Time singleton.

public static ulong GetModifiedTime(string file)

Parameters

file string

Returns

ulong

GetOpenError()

Returns the result of the last Open(string, ModeFlags) call in the current thread.

public static Error GetOpenError()

Returns

Error

GetPascalString()

Returns a string saved in Pascal format from the file.

Text is interpreted as being UTF-8 encoded.

public string GetPascalString()

Returns

string

GetPath()

Returns the path as a string for the current open file.

public string GetPath()

Returns

string

GetPathAbsolute()

Returns the absolute path as a string for the current open file.

public string GetPathAbsolute()

Returns

string

GetPosition()

Returns the file cursor's position.

public ulong GetPosition()

Returns

ulong

GetReadOnlyAttribute(string)

Returns true, if file read only attribute is set.

Note: This method is implemented on iOS, BSD, macOS, and Windows.

public static bool GetReadOnlyAttribute(string file)

Parameters

file string

Returns

bool

GetReal()

Returns the next bits from the file as a floating-point number.

public float GetReal()

Returns

float

GetSha256(string)

Returns a SHA-256 string representing the file at the given path or an empty string on failure.

public static string GetSha256(string path)

Parameters

path string

Returns

string

GetUnixPermissions(string)

Returns file UNIX permissions.

Note: This method is implemented on iOS, Linux/BSD, and macOS.

public static FileAccess.UnixPermissionFlags GetUnixPermissions(string file)

Parameters

file string

Returns

FileAccess.UnixPermissionFlags

GetVar(bool)

Returns the next Variant value from the file. If allowObjects is true, decoding objects is allowed.

Internally, this uses the same decoding mechanism as the @GlobalScope.bytes_to_var method.

Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.

public Variant GetVar(bool allowObjects = false)

Parameters

allowObjects bool

Returns

Variant

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

IsOpen()

Returns true if the file is currently opened.

public bool IsOpen()

Returns

bool

Open(string, ModeFlags)

Creates a new FileAccess object and opens the file for writing or reading, depending on the flags.

Returns null if opening the file failed. You can use GetOpenError() to check the error that occurred.

public static FileAccess Open(string path, FileAccess.ModeFlags flags)

Parameters

path string
flags FileAccess.ModeFlags

Returns

FileAccess

OpenCompressed(string, ModeFlags, CompressionMode)

Creates a new FileAccess object and opens a compressed file for reading or writing.

Note: OpenCompressed(string, ModeFlags, CompressionMode) can only read files that were saved by Godot, not third-party compression formats. See GitHub issue #28999 for a workaround.

Returns null if opening the file failed. You can use GetOpenError() to check the error that occurred.

public static FileAccess OpenCompressed(string path, FileAccess.ModeFlags modeFlags, FileAccess.CompressionMode compressionMode = CompressionMode.Fastlz)

Parameters

path string
modeFlags FileAccess.ModeFlags
compressionMode FileAccess.CompressionMode

Returns

FileAccess

OpenEncrypted(string, ModeFlags, byte[])

Creates a new FileAccess object and opens an encrypted file in write or read mode. You need to pass a binary key to encrypt/decrypt it.

Note: The provided key must be 32 bytes long.

Returns null if opening the file failed. You can use GetOpenError() to check the error that occurred.

public static FileAccess OpenEncrypted(string path, FileAccess.ModeFlags modeFlags, byte[] key)

Parameters

path string
modeFlags FileAccess.ModeFlags
key byte[]

Returns

FileAccess

OpenEncryptedWithPass(string, ModeFlags, string)

Creates a new FileAccess object and opens an encrypted file in write or read mode. You need to pass a password to encrypt/decrypt it.

Returns null if opening the file failed. You can use GetOpenError() to check the error that occurred.

public static FileAccess OpenEncryptedWithPass(string path, FileAccess.ModeFlags modeFlags, string pass)

Parameters

path string
modeFlags FileAccess.ModeFlags
pass string

Returns

FileAccess

Seek(ulong)

Changes the file reading/writing cursor to the specified position (in bytes from the beginning of the file).

public void Seek(ulong position)

Parameters

position ulong

SeekEnd(long)

Changes the file reading/writing cursor to the specified position (in bytes from the end of the file).

Note: This is an offset, so you should use negative numbers or the cursor will be at the end of the file.

public void SeekEnd(long position = 0)

Parameters

position long

SetHiddenAttribute(string, bool)

Sets file hidden attribute.

Note: This method is implemented on iOS, BSD, macOS, and Windows.

public static Error SetHiddenAttribute(string file, bool hidden)

Parameters

file string
hidden bool

Returns

Error

SetReadOnlyAttribute(string, bool)

Sets file read only attribute.

Note: This method is implemented on iOS, BSD, macOS, and Windows.

public static Error SetReadOnlyAttribute(string file, bool ro)

Parameters

file string
ro bool

Returns

Error

SetUnixPermissions(string, UnixPermissionFlags)

Sets file UNIX permissions.

Note: This method is implemented on iOS, Linux/BSD, and macOS.

public static Error SetUnixPermissions(string file, FileAccess.UnixPermissionFlags permissions)

Parameters

file string
permissions FileAccess.UnixPermissionFlags

Returns

Error

Store16(ushort)

Stores an integer as 16 bits in the file.

Note: The value should lie in the interval [0, 2^16 - 1]. Any other value will overflow and wrap around.

To store a signed integer, use Store64(ulong) or store a signed integer from the interval [-2^15, 2^15 - 1] (i.e. keeping one bit for the signedness) and compute its sign manually when reading. For example:

public override void _Ready()
  {
      using var f = FileAccess.Open("user://file.dat", FileAccess.ModeFlags.WriteRead);
      f.Store16(unchecked((ushort)-42)); // This wraps around and stores 65494 (2^16 - 42).
      f.Store16(121); // In bounds, will store 121.
      f.Seek(0); // Go back to start to read the stored value.
      ushort read1 = f.Get16(); // 65494
      ushort read2 = f.Get16(); // 121
      short converted1 = (short)read1; // -42
      short converted2 = (short)read2; // 121
  }
public void Store16(ushort value)

Parameters

value ushort

Store32(uint)

Stores an integer as 32 bits in the file.

Note: The value should lie in the interval [0, 2^32 - 1]. Any other value will overflow and wrap around.

To store a signed integer, use Store64(ulong), or convert it manually (see Store16(ushort) for an example).

public void Store32(uint value)

Parameters

value uint

Store64(ulong)

Stores an integer as 64 bits in the file.

Note: The value must lie in the interval [-2^63, 2^63 - 1] (i.e. be a valid int value).

public void Store64(ulong value)

Parameters

value ulong

Store8(byte)

Stores an integer as 8 bits in the file.

Note: The value should lie in the interval [0, 255]. Any other value will overflow and wrap around.

To store a signed integer, use Store64(ulong), or convert it manually (see Store16(ushort) for an example).

public void Store8(byte value)

Parameters

value byte

StoreBuffer(byte[])

Stores the given array of bytes in the file.

public void StoreBuffer(byte[] buffer)

Parameters

buffer byte[]

StoreCsvLine(string[], string)

Store the given string[] in the file as a line formatted in the CSV (Comma-Separated Values) format. You can pass a different delimiter delim to use other than the default "," (comma). This delimiter must be one-character long.

Text will be encoded as UTF-8.

public void StoreCsvLine(string[] values, string delim = ",")

Parameters

values string[]
delim string

StoreDouble(double)

Stores a floating-point number as 64 bits in the file.

public void StoreDouble(double value)

Parameters

value double

StoreFloat(float)

Stores a floating-point number as 32 bits in the file.

public void StoreFloat(float value)

Parameters

value float

StoreLine(string)

Appends line to the file followed by a line return character (\n), encoding the text as UTF-8.

public void StoreLine(string line)

Parameters

line string

StorePascalString(string)

Stores the given string as a line in the file in Pascal format (i.e. also store the length of the string).

Text will be encoded as UTF-8.

public void StorePascalString(string @string)

Parameters

string string

StoreReal(float)

Stores a floating-point number in the file.

public void StoreReal(float value)

Parameters

value float

StoreString(string)

Appends string to the file without a line return, encoding the text as UTF-8.

Note: This method is intended to be used to write text files. The string is stored as a UTF-8 encoded buffer without string length or terminating zero, which means that it can't be loaded back easily. If you want to store a retrievable string in a binary file, consider using StorePascalString(string) instead. For retrieving strings from a text file, you can use get_buffer(length).get_string_from_utf8() (if you know the length) or GetAsText(bool).

public void StoreString(string @string)

Parameters

string string

StoreVar(Variant, bool)

Stores any Variant value in the file. If fullObjects is true, encoding objects is allowed (and can potentially include code).

Internally, this uses the same encoding mechanism as the @GlobalScope.var_to_bytes method.

Note: Not all properties are included. Only properties that are configured with the Storage flag set will be serialized. You can add a new usage flag to a property by overriding the _GetPropertyList() method in your class. You can also check how property usage is configured by calling _GetPropertyList(). See PropertyUsageFlags for the possible usage flags.

public void StoreVar(Variant value, bool fullObjects = false)

Parameters

value Variant
fullObjects bool