Class ResourceLoader
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A singleton used to load resource files from the filesystem.
It uses the many ResourceFormatLoader classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.
Note: You have to import the files into the engine first to load them using Load(string, string, CacheMode). If you want to load Images at run-time, you may use Load(string). If you want to import audio files, you can use the snippet described in Data.
public static class ResourceLoader
- Inheritance
-
ResourceLoader
- Inherited Members
Properties
Singleton
public static ResourceLoaderInstance Singleton { get; }
Property Value
Methods
AddResourceFormatLoader(ResourceFormatLoader, bool)
Registers a new ResourceFormatLoader. The ResourceLoader will use the ResourceFormatLoader as described in Load(string, string, CacheMode).
This method is performed implicitly for ResourceFormatLoaders written in GDScript (see ResourceFormatLoader for more information).
public static void AddResourceFormatLoader(ResourceFormatLoader formatLoader, bool atFront = false)
Parameters
formatLoader
ResourceFormatLoaderatFront
bool
Exists(string, string)
Returns whether a recognized resource exists for the given path
.
An optional typeHint
can be used to further specify the Resource type that should be handled by the ResourceFormatLoader. Anything that inherits from Resource can be used as a type hint, for example Image.
public static bool Exists(string path, string typeHint = "")
Parameters
Returns
GetDependencies(string)
Returns the dependencies for the resource at the given path
.
Note: The dependencies are returned with slices separated by ::
. You can use String.get_slice
to get their components.
for dep in ResourceLoader.get_dependencies(path):
print(dep.get_slice("::", 0)) # Prints UID.
print(dep.get_slice("::", 2)) # Prints path.
public static string[] GetDependencies(string path)
Parameters
path
string
Returns
- string[]
GetRecognizedExtensionsForType(string)
Returns the list of recognized extensions for a resource type.
public static string[] GetRecognizedExtensionsForType(string type)
Parameters
type
string
Returns
- string[]
GetResourceUid(string)
Returns the ID associated with a given resource path, or -1
when no such ID exists.
public static long GetResourceUid(string path)
Parameters
path
string
Returns
HasCached(string)
Returns whether a cached resource is available for the given path
.
Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the Load(string, string, CacheMode) method will use the cached version. The cached resource can be overridden by using TakeOverPath(string) on a new resource for that same path.
public static bool HasCached(string path)
Parameters
path
string
Returns
Load(string, string, CacheMode)
Loads a resource at the given path
, caching the result for further access.
The registered ResourceFormatLoaders are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.
An optional typeHint
can be used to further specify the Resource type that should be handled by the ResourceFormatLoader. Anything that inherits from Resource can be used as a type hint, for example Image.
The cacheMode
property defines whether and how the cache should be used or updated when loading the resource. See ResourceLoader.CacheMode for details.
Returns an empty resource if no ResourceFormatLoader could handle the file.
GDScript has a simplified @GDScript.load
built-in method which can be used in most situations, leaving the use of ResourceLoader for more advanced scenarios.
Note: If ProjectSettings.editor/export/convert_text_resources_to_binary
is true
, @GDScript.load
will not be able to read converted files in an exported project. If you rely on run-time loading of files present within the PCK, set ProjectSettings.editor/export/convert_text_resources_to_binary
to false
.
Note: Relative paths will be prefixed with "res://"
before loading, to avoid unexpected results make sure your paths are absolute.
public static Resource Load(string path, string typeHint = "", ResourceLoader.CacheMode cacheMode = CacheMode.Reuse)
Parameters
path
stringtypeHint
stringcacheMode
ResourceLoader.CacheMode
Returns
LoadThreadedGet(string)
Returns the resource loaded by LoadThreadedRequest(string, string, bool, CacheMode).
If this is called before the loading thread is done (i.e. LoadThreadedGetStatus(string, Array) is not Loaded), the calling thread will be blocked until the resource has finished loading.
public static Resource LoadThreadedGet(string path)
Parameters
path
string
Returns
LoadThreadedGetStatus(string, Array)
Returns the status of a threaded loading operation started with LoadThreadedRequest(string, string, bool, CacheMode) for the resource at path
. See ResourceLoader.ThreadLoadStatus for possible return values.
An array variable can optionally be passed via progress
, and will return a one-element array containing the percentage of completion of the threaded loading.
public static ResourceLoader.ThreadLoadStatus LoadThreadedGetStatus(string path, Array progress = null)
Parameters
Returns
LoadThreadedRequest(string, string, bool, CacheMode)
Loads the resource using threads. If useSubThreads
is true
, multiple threads will be used to load the resource, which makes loading faster, but may affect the main thread (and thus cause game slowdowns).
The cacheMode
property defines whether and how the cache should be used or updated when loading the resource. See ResourceLoader.CacheMode for details.
public static Error LoadThreadedRequest(string path, string typeHint = "", bool useSubThreads = false, ResourceLoader.CacheMode cacheMode = CacheMode.Reuse)
Parameters
path
stringtypeHint
stringuseSubThreads
boolcacheMode
ResourceLoader.CacheMode
Returns
Load<T>(string, string, CacheMode)
Loads a resource at the given path
, caching the result
for further access.
The registered ResourceFormatLoader instances are queried sequentially
to find the first one which can handle the file's extension, and then attempt
loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.
An optional typeHint
can be used to further specify the
Resource type that should be handled by the ResourceFormatLoader.
Anything that inherits from Resource can be used as a type hint,
for example Image.
The cacheMode
property defines whether and how the cache should
be used or updated when loading the resource. See ResourceLoader.CacheMode for details.
Returns an empty resource if no ResourceFormatLoader could handle the file.
public static T Load<T>(string path, string typeHint = null, ResourceLoader.CacheMode cacheMode = CacheMode.Reuse) where T : class
Parameters
path
stringtypeHint
stringcacheMode
ResourceLoader.CacheMode
Returns
- T
Type Parameters
T
The type to cast to. Should be a descendant of Resource.
Exceptions
- InvalidCastException
The loaded resource can't be casted to the given type
T
.
RemoveResourceFormatLoader(ResourceFormatLoader)
Unregisters the given ResourceFormatLoader.
public static void RemoveResourceFormatLoader(ResourceFormatLoader formatLoader)
Parameters
formatLoader
ResourceFormatLoader
SetAbortOnMissingResources(bool)
Changes the behavior on missing sub-resources. The default behavior is to abort loading.
public static void SetAbortOnMissingResources(bool abort)
Parameters
abort
bool