Enum ResourceLoader.ThreadLoadStatus
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum ResourceLoader.ThreadLoadStatus : long
Fields
Failed = 2
Some error occurred during loading and it failed.
InProgress = 1
The resource is still being loaded.
InvalidResource = 0
The resource is invalid, or has not been loaded with LoadThreadedRequest(string, string, bool, CacheMode).
Loaded = 3
The resource was loaded successfully and can be accessed via LoadThreadedGet(string).