Class ImageTexture3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
ImageTexture3D is a 3-dimensional ImageTexture that has a width, height, and depth. See also ImageTextureLayered.
3D textures are typically used to store density maps for FogMaterial, color correction LUTs for Environment, vector fields for GpuParticlesAttractorVectorField3D and collision maps for GpuParticlesCollisionSdf3D. 3D textures can also be used in custom shaders.
public class ImageTexture3D : Texture3D, IDisposable
- Inheritance
-
ImageTexture3D
- Implements
- Inherited Members
Constructors
ImageTexture3D()
public ImageTexture3D()
Properties
_Images
public Array<Image> _Images { get; set; }
Property Value
Methods
Create(Format, int, int, int, bool, Array<Image>)
Creates the ImageTexture3D with specified width
, height
, and depth
. See Image.Format for format
options. If useMipmaps
is true
, then generate mipmaps for the ImageTexture3D.
public Error Create(Image.Format format, int width, int height, int depth, bool useMipmaps, Array<Image> data)
Parameters
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Update(Array<Image>)
Replaces the texture's existing data with the layers specified in data
. The size of data
must match the parameters that were used for Create(Format, int, int, int, bool, Array<Image>). In other words, the texture cannot be resized or have its format changed by calling Update(Array<Image>).
public void Update(Array<Image> data)