Class GpuParticlesAttractorVectorField3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A box-shaped attractor with varying directions and strengths defined in it that influences particles from GpuParticles3D nodes.
Unlike GpuParticlesAttractorBox3D, GpuParticlesAttractorVectorField3D uses a Texture to affect attraction strength within the box. This can be used to create complex attraction scenarios where particles travel in different directions depending on their location. This can be useful for weather effects such as sandstorms.
Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
Note: Particle attractors only affect GpuParticles3D, not CpuParticles3D.
[GodotClassName("GPUParticlesAttractorVectorField3D")]
public class GpuParticlesAttractorVectorField3D : GpuParticlesAttractor3D, IDisposable
- Inheritance
-
GpuParticlesAttractorVectorField3D
- Implements
- Inherited Members
Constructors
GpuParticlesAttractorVectorField3D()
public GpuParticlesAttractorVectorField3D()
Properties
Size
The size of the vector field box in 3D units.
public Vector3 Size { get; set; }
Property Value
Texture
The 3D texture to be used. Values are linearly interpolated between the texture's pixels.
Note: To get better performance, the 3D texture's resolution should reflect the Size of the attractor. Since particle attraction is usually low-frequency data, the texture can be kept at a low resolution such as 64×64×64.
public Texture3D Texture { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.