Table of Contents

Class HingeJoint3D

Namespace
Godot
Assembly
GodotSharp.dll

A physics joint that restricts the rotation of a 3D physics body around an axis relative to another physics body. For example, Body A can be a StaticBody3D representing a door hinge that a RigidBody3D rotates around.

public class HingeJoint3D : Joint3D, IDisposable
Inheritance
HingeJoint3D
Implements
Inherited Members

Constructors

HingeJoint3D()

public HingeJoint3D()

Methods

GetFlag(Flag)

Returns the value of the specified flag.

public bool GetFlag(HingeJoint3D.Flag flag)

Parameters

flag HingeJoint3D.Flag

Returns

bool

GetParam(Param)

Returns the value of the specified parameter.

public float GetParam(HingeJoint3D.Param param)

Parameters

param HingeJoint3D.Param

Returns

float

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetFlag(Flag, bool)

If true, enables the specified flag.

public void SetFlag(HingeJoint3D.Flag flag, bool enabled)

Parameters

flag HingeJoint3D.Flag
enabled bool

SetParam(Param, float)

Sets the value of the specified parameter.

public void SetParam(HingeJoint3D.Param param, float value)

Parameters

param HingeJoint3D.Param
value float